High performance simulation engine built to evaluate vector synchronization, relational aggregation, and orchestration performance across constrained local hardware environments.
Pipeline Stages
Stage 1 — Draft Generation
- 7 rounds × 32 picks
- Automated attribute scoring matrices
- Prospect generation and ranking logic
Stage 2 — Embedding System
- 4,940 player vectors
- PyTorch VAE clustering into 12 archetypes
- Low-latency similarity retrieval via ChromaDB
Stage 3 — Season Simulation
- 17-week simulation engine
- Play-by-play matchup execution
- Seeded variance and home-field weighting
Stage 4 — Progression Engine
- Physical aging curves
- Development trait progression
- Rookie growth and veteran regression
Stage 5 — Salary Cap & Front Office
- Rule-of-51 enforcement
- Dead-money calculations
- Asset valuation and trade logic
Supporting Systems
Coaching Layer
- Play-calling logic, scheme-fit metrics, and in-game adjustments.
Scouting Engine
- Regional grading pipelines and combine evaluation models.
Free Agency Marketplace
- Multi-agent contract bidding and team-fit valuation scoring.
Draft Intelligence
- Need-weighted board ranking and trade-up/down evaluation.
Infrastructure
DuckDB for structured OLAP analytics across ~1,700 entities
ChromaDB vector storage for 45-dimensional embeddings
Full 10-season franchise lifecycle simulation computed in ~16 seconds locally